前田稔(Maeda Minoru)の超初心者のプログラム入門
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D3DXMATRIX *D3DXMatrixRotationYawPitchRoll
( D3DXMATRIX *pOut,
FLOAT Yaw,
FLOAT Pitch,
FLOAT Roll
);
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D3DXQUATERNION *D3DXQuaternionRotationMatrix
( D3DXQUATERNION *pOut,
CONST D3DXMATRIX *pM
);
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D3DXMATRIX *D3DXMatrixRotationQuaternion
( D3DXMATRIX *pOut,
CONST D3DXQUATERNION *pQ
);
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1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000;; |
-0.99995, 0.00999, 0.0, 0.0, -0.00999, -0.99995, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000;; |
| public Quaternion(float valueX, float valueY, float valueZ, float valueW); |
| Matrix.exe の Down Load |