前田稔(Maeda Minoru)の超初心者のプログラム入門
D3DXMATRIX *D3DXMatrixRotationYawPitchRoll ( D3DXMATRIX *pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll ); |
D3DXQUATERNION *D3DXQuaternionRotationMatrix ( D3DXQUATERNION *pOut, CONST D3DXMATRIX *pM ); |
D3DXMATRIX *D3DXMatrixRotationQuaternion ( D3DXMATRIX *pOut, CONST D3DXQUATERNION *pQ ); |
1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000;; |
-0.99995, 0.00999, 0.0, 0.0, -0.00999, -0.99995, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000;; |
public Quaternion(float valueX, float valueY, float valueZ, float valueW); |
Matrix.exe の Down Load |