前田稔(Maeda Minoru)の超初心者のプログラム入門
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D3DXMATRIX *D3DXMatrixRotationYawPitchRoll
(   D3DXMATRIX *pOut,
    FLOAT Yaw,
    FLOAT Pitch,
    FLOAT Roll
);
 | 
D3DXQUATERNION *D3DXQuaternionRotationMatrix
(   D3DXQUATERNION *pOut,
    CONST D3DXMATRIX *pM
);
 | 
D3DXMATRIX *D3DXMatrixRotationQuaternion
(   D3DXMATRIX *pOut,
    CONST D3DXQUATERNION *pQ
);
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1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000;;  | 
-0.99995, 0.00999, 0.0, 0.0, -0.00999, -0.99995, 0.0, 0.0, 0.0, 0.0, 1.000000, 0.0, 0.0, 0.0, 0.0, 1.000000;;  | 
| public Quaternion(float valueX, float valueY, float valueZ, float valueW); | 
| Matrix.exe の Down Load |