Texture texture; // Texture Image string ImgFile = "c:\\data\\test\\girl.bmp"; texture = TextureLoader.FromFile(device, ImgFile, width, height, 0, Usage.None, Format.A8R8G8B8, Pool.Managed, Filter.None, Filter.None, unchecked((int)0xFF000000)); |
sprite.Begin(SpriteFlags.AlphaBlend); sprite.Draw(texture, Vector3.Empty, Vector3.Empty, unchecked((int)(0xFFFFFFFF))); sprite.End(); |