
前田稔(Maeda Minoru)の超初心者のプログラム入門
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Directory.SetCurrentDirectory(@"c:\data\xfile\");
mesh = Mesh.FromFile("tiny.x", MeshFlags.SystemMemory, device, out materials);
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device.Transform.World = Matrix.RotationX((float)(-Math.PI/2)) *
Matrix.RotationY(Environment.TickCount/1000.0f);
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device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f,3.0f,-1000.0f),
new Vector3(0.0f,0.0f,0.0f), new Vector3(0.0f,1.0f,0.0f));
device.Transform.Projection = Matrix.PerspectiveFovLH((float)(Math.PI/4),
1.0f,1.0f,5000.0f);
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